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Interactive books

The same pages as the printed book, but the sums mark themselves, worked examples step through, and progress is saved. Works on a phone, tablet or laptop — nothing to print.

🎁 Try before you buy — free, no card

Watch and join in with an animated lesson, or play a free puzzle:

Animated lessonsVedic Times TablesVedic MathsVedic SubtractionDoubling & HalvingVocabularyPattern Activities2x2 Pattern DrawingReading DetectivesFree puzzlesCrosswordsWord SearchPencil PathMandalasMazesMirror DrawingBrain Games
▶ Open the free pages21 books · one page each🔒 Free account needed: no card

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Reading Detectives Volume 1 cover🎬 Animated
Ages 6–10

Reading Detectives Volumes 1 and 2 — animated and read aloud

Forty original texts across two volumes, each with six questions. 🔊 Read it to me reads the text with a moving highlight, and every question can be read aloud. Tap an answer: a right one earns a cheer and the proof lights up in the text; a wrong one is explained — out loud if you like. The lesson page acts the detective's method out on a real text, pointer and all, then stops at YOUR TURN for the child to find the proof. The five question kinds schools use — find it, word detective, think about it, true or false, explain — in the same order every time, so children learn where to look.

  • Volume 1 (6–8): 20 texts of 60–120 words — stories, fact files, a poem, a letter, instructions, a poster, a notice, a diary
  • Volume 2 (8–10): 20 texts of 110–200 words — a newspaper report, an interview, an advert, diaries and harder questions: answers in different words, two-clue inference, one-word true-or-false
  • Volume 3 (9–12), Advanced Reading Comprehension: 16 passages of up to 409 words read aloud sentence by sentence — tap the evidence, type your answer and mark it against a model answer
  • 240 self-marking questions in Volumes 1 and 2 with a first-try score out of 6 on every text
  • Animated how-to-be-a-detective lesson with Ask-me, tracker and Reading Detective certificate — 23 screens

First chapter of each book is free; the rest comes with the Family plan.

260 Pattern Activities Volume 1 cover🎬 Animated
Ages 5–10

Pattern Activities Volumes 1 and 2 — rebuilt, animated, every wrong answer explained

Both volumes are new: every activity is drawn afresh, so shapes are crisp on any screen and you can tap them. Each of the five families opens with an animated lesson — a pointer walks through the worked example, says the rule in plain words, then stops at YOUR TURN and asks the child to tap first. Tap a wrong option and the page says exactly what that picture got wrong, then lets you try again; a right tap earns a cheer. 🔊 reads any question aloud.

  • Volume 1 (5–8): 50 sheets — count the shapes, find the shape among look-alikes, what comes next, the missing part, the missing picture
  • Volume 2 (7–10): 40 sheets, 240 activities in 11+ style — two rules at once, picture analogies, 3 × 3 grids, the missing picture
  • Animated lesson with Ask-me before every family · wrong answers explained · stars, tracker and certificate
Doubling & Halving cover🎬 Animated
Ages 7–10

Mental Maths: Doubling & Halving — animated lessons

Nine mental-maths tricks built from two moves. Every lesson and every how? button is now an animated teacher: press ▶ Play and the columns fill in one digit at a time — "9 × 2 = 18 … write 6 as it is … 8 + 1, the carry, = 9" — with a pointing hand, a voice if you want one, and Ask me, which stops before each answer so the child types it first. Sums are typed on a keypad and marked at once; ↻ More sums never runs out.

  • × 2, × 4, × 8 and ÷ 2, ÷ 4, ÷ 8 by doubling and halving; × and ÷ by 5, 50 and 25; tables past 12 — 64 screens, same sums as the printed book
  • Dubbo the Doubling Dragon and Hattie the Halving Hare, two race-the-clock games, mixed challenges, tracker and certificate
  • Typed answers accept halves (31.5); every explanation is in plain English — no jargon
Vocabulary Builder cover🎬 Animated
Ages 8–11

Vocabulary Builder Volumes 1 and 2 — play online

Eight word skills, each taught then practised: work meanings out from context, dodge the synonym trap under antonym questions, build words with prefixes and suffixes, pick flour or flower (and stationary or stationery), and weigh words from damp to drenched. Now animated: on every Learn page press ▶ Play and the strategy works through the example — the key word lights up, it stops for your turn to tap, then tries each trap in the sentence and crosses it out. Tap 🔊 on any question to hear it read aloud. Right words turn green with the why; wrong taps fade out so you can try again.

  • Volume 1 (ages 8–11): 34 screens, 168 questions — 24 practice pages. Volume 2 (ages 9–11): 42 screens, 216 harder questions — 32 practice pages
  • Volume 3 (ages 8–12), Spelling, Cloze & Language Skills: confused words, spelling patterns, missing letters, cloze passages and proofreading — 415 questions
  • Hint hides two wrong answers; every question explains its answer; first-try score on every page
  • Finish every page of a volume to unlock its Word Wizard certificate
Vedic Maths Multiplication Volume 1 cover🎬 Animated
Ages 7–12

Vedic Maths Multiplication Volumes 1, 2 and 3 — interactive editions

The multiplication-tricks series, online — now animated: press Play and each sum works itself out in columns with arrows, a pointing hand and an optional voice; switch on Ask me and the lesson stops to let the child type each number before it appears. Every method gets three screens: Learn (the key idea in plain words, its steps, three worked examples you step through, and a "try one" that explains your mistakes), a worked sheet where you fill in every step of the method, and practice that marks itself. 23 methods across the three volumes, from left-to-right and × 11 up to base 1000, duplex squaring and the digit-sum check.

  • Volume 1 (7–9): starts small — × 9, base 10, × 11, × 5, squares ending in 5, then left to right
  • Volume 2 (8–10): base 100, × 99, × 25, units add to 10, vertically & crosswise
  • Volume 3 (9–12): 3-digit crosswise, base 1000, working bases, squaring, checks
Vedic Times Tables Book 1 cover🎬 Animated
Ages 6–10

Vedic Times Tables Books 1, 2 and 3 — now animated

The whole times-table journey, online — and every Column guide is now animated: press Play and the sum works itself out column by column with arrows, a pointing hand and an optional voice; switch on Ask me and it stops at each step for the child to type the number first. Plus lessons you step through, 50-question sheets that mark as you type, "more sums" generators, a mixed challenge and a quiz with a certificate in every book.

  • Book 1 (6–8): doubling, then the × 3, × 4 and × 5 tables — 23 screens
  • Book 2 (7–9): × 6 to × 10 with a Vedic trick each, Table Magic and Left to Right — 29 screens
  • Book 3 (8–10): the × 11 trick taught small to big (22 → 275 → 748), teens × teens, base 20, tables 12 to 20, squares and big numbers — 44 screens, and every table sheet now has an animated “Watch it in columns” panel
Crosswords Volume 1 coverInteractive
Ages 6–10

Crosswords Volume 1 — type the answers, watch them turn green

Every crossword from the printed book, on screen. Tap a square (tap again to switch across and down) or tap a clue, then type on the big on-screen keyboard or a real one. Each word turns green when it is right and crosses itself off the word bank; Check shows wrong letters in red and Hint fills in one letter.

  • 10 picture crosswords — the picture is the clue — and 10 clue crosswords with a word bank
  • 7 clue-only crosswords (opposites, number words, maths, science, our world) and 4 fit-in puzzles
  • How-to lesson with a mini crossword, star tracker and certificate — 33 screens
2x2 Pattern Drawing Volume 1 coverInteractive
Ages 4–7

2x2 Pattern Drawing Volumes 1 and 2 — now animated

New: an animated lesson opens each volume — a voice shows what a 2x2 pattern is and the three rules, same, turn, flip, drawing each one on the dots before the child tries. Every pattern now has a ▶ Show me button: the lines draw themselves with a pointing hand while the voice names the rule, then clear for the child to copy. Then: look at the solid tile, then copy it by joining dots on the empty frame — tap a dot, tap another, a line appears; tap a line to rub it out. Every pattern is checked line by line ("1 line missing") and, when right, repeated four times so the child sees the whole 2x2 pattern. A dotted trace guide can be switched on for the hard ones. 120 patterns per volume plus a make-your-own page.

  • Volume 1 (4–6): simple figures, the same in every cell or turned a quarter — 20 sets
  • Volume 2 (5–7): longer figures that turn, flip and alternate between two shapes — 20 sets
  • Builds pencil control's partner skills: visual perception and spotting turns and flips
Mental (Vedic) Subtraction Book 1 coverInteractive
Ages 7–11

Mental (Vedic) Subtraction Books 1 and 2 — now animated

New: every lesson page has ▶ Play — a voice reads the lesson, the worked examples appear one step at a time (“8 from 9 is 1… 6 from 10 is 4… complement 14”), and before each answer it stops and asks the child to type it. Every how? panel on the practice sheets has ▶ Play it. One sutra — "all from 9 and the last from 10" — taken from 10 − 3 up to 10,000,000 − 517,559 and giving change from a 20.00 note — in any currency. Every practice page of the printed book is typed on a keypad and marked as you go; seven worked sheets let the child reveal the sutra steps for any sum they are stuck on.

  • 35 practice pages, 593 sums plus an endless near-base generator: complements, subtracting from a base, numbers ending in zero, adding zeros, one less, money, near a base
  • 9 lessons with worked step tables, 7 worked sheets, tracker and certificate — 53 screens
  • Book 2 (ages 8–11): any subtraction in columns with no borrowing — every sum set out as a column stack, a how? button colours each column (10 −, 9 −, take 1 off), 344 sums up to 6 digits plus decimals, money, 39 word problems and endless 4-, 5- and 6-digit generators — 32 screens
Word Search Volume 1 coverInteractive
Ages 5–11

Word Search Volumes 1 and 2 — play online

Tap a word's first letter, then its last — right answers lock in colour and cross the word off the list; wrong taps just flash red. Volume 1 (ages 5–8): 16 friendly themes, words across and down. Volume 2 (ages 8–11): bigger grids with words in all eight directions — even backwards — across space, ancient Egypt, pirates and the Romans.

  • 32 puzzles across two volumes, every grid computer-proven: each word appears exactly once
  • Every puzzle hides a bonus SECRET WORD that reveals itself when you finish — with your solve time — plus a true “Did you know?” fact
  • Hint flashes the first letter of a word you haven't found; find every word in all 16 puzzles of a volume to unlock its certificate
Pattern Colouring Activity Book coverInteractive
Ages 4–8

Pattern Colouring, Pattern Drawing and the Starter Pack — colour and draw on screen

The three pattern activity books with every sheet. Colouring sheets fill a shape with the colour you picked when you tap it — full-page patterns, colour-by-code strips and continue-the-pattern strips. Drawing sheets take finger drawing straight on the strip with a pen palette and rubber: border stripes, what comes next, fill in the blanks, draw to complete.

  • Pattern Colouring Activity Book (4–8): 30 sheets, 93 strips and full-page patterns to tap-colour
  • Pattern Drawing Activity Book (4–7): 30 sheets, 163 strips to draw on
  • Pattern Colouring & Tessellation Starter Pack (5–8): 34 sheets, 121 strips to tap-colour, with the What-is-tessellation page
Mental (Vedic) Addition Volume 1 coverInteractive
Ages 6–11

Mental (Vedic) Addition Volumes 1 and 2 — now animated

New: every Learn page has ▶ Play — a voice reads the lesson, each worked example builds up one step at a time on its split-and-join diagram (“8 needs 2 … split 6 into 2 and 4 … 10 and 4 is 14”), and before each answer it stops and asks the child to type it. Every how? panel on the practice sheets has ▶ Play it and shows Sum → working → Answer. Find the tens, then everything gets easy: the pair that makes 10, the split, the base, or the left-to-right column totals. Money problems use plain amounts, so the book reads the same in any country.

  • Volume 1 (ages 6–8): keywords, pairs to 10, find the tens, next ten, completing tens, bridging, tens and units, adding 10/20/100, left to right — 30 screens, 583 sums
  • Volume 2 (ages 8–11): tens then units, split to make a ten, near a base, several numbers, 3- and 4-digit columns, tricks, make 100, place value, word problems — 30 screens, 549 sums
Mandalas Colouring Book coverInteractive
Ages 6–12

Mandalas Colouring Book — colour online

All 36 mandalas of the book, easy to detailed, to colour on screen: pick a colour and tap a shape to fill it. Matching-shapes magic colours every petal of a ring in one tap, the Sunset, Ocean, Rainbow and Forest colour plans set the palette, and Zoom and Undo make the detailed mandalas easy on a phone. Two design-your-own pads mirror every line 8 or 12 ways like a kaleidoscope. Colours are kept, so children can stop and come back.

  • Tap to colour, with a finger or a mouse
  • Colour plans and matching-shapes magic
  • Colours used and how I felt, on every mandala
  • Tracker and Mandala Master certificate
Vedic Division Book 1 coverInteractive
Ages 7–12

Vedic Division Books 1 and 2 — now animated

New: every screen talks. On Learn, ▶ Play reads the sutra and the steps, then builds each worked example one box at a time — bus stop, flow boxes, Nikhilam digit sums — and stops to ask the child for the answer before it appears. The step guide plays itself box by box with the voice, then it's your turn with Check, Hint and Show-me-how. On practice, “Show me how” talks through any of the 12 sums, and the page marks itself. Pass every page at 80% and the certificate unlocks.

  • Book 1 (ages 7–9): sharing, halving, ÷4, ÷5 by doubling, friendly parts, remainders and the bus stop — 28 screens, 120 practice sums
  • Book 2 (ages 9–12): ÷10 and ÷100, ÷25, factors, Nikhilam ÷9, Paravartya ÷11 and ÷12, 3-digit short division, digit-sum tests and checking back — 28 screens, 120 practice sums
  • Answers match the printed books exactly; progress and the certificate are saved on the device
Non-Verbal Image Analysis Volume 1 coverInteractive
Ages 7–11

Non-Verbal Image Analysis Volumes 1, 2 and 3 — practise on screen

180 questions per volume in 30 activities. Tap A, B, C or D: a right answer turns green; a wrong one tells you exactly what gave it away ("the arrowhead is the wrong size", "flipped, not turned") and lets you try again, so the method sticks. Worked examples before each new question type, a strategies page, first-try scores and a certificate.

  • Volume 1 (7–9): two-shape overlaps, 2- and 3-piece jigsaws, mirror images
  • Volume 2 (8–10): three-shape overlaps, 3- and 4-piece jigsaws, mirror images — the print book's questions
  • Volume 3 (9–11): four-shape overlaps, turned pieces, both mirror lines, turn-don't-flip — the print book's questions
Maze Activities Volume 1 coverInteractive
Ages 4–8

Maze Activities Volume 1 — solve with a finger

Every maze from the printed book, on screen. Drag the bee, the mouse or the rocket through the gaps — the walls stop you, sliding back rubs your line out, and reaching the goal shows how many steps you took and whether you found the shortest way. Hint draws the next few steps (and takes you back if you went wrong); New maze makes a fresh one the same size, so practice never runs out.

  • 28 square mazes: Easy, Medium, Hard and Expert — with arrow-key play on a laptop
  • 4 round mazes from the outside to the middle, and 6 tangled-line puzzles with a pen to trace the lines
  • Endless mazes page, how-to-solve lesson with a practice maze, star tracker and certificate — 43 screens
Let's Count! Volume 1 coverInteractive
Ages 3–6

Let's Count! Volumes 1, 2 and 3 — play on a tablet

The first counting books, made for little fingers: nothing to type. Tap each picture to count it and a number pops up; tap boxes to colour a ten frame; draw the number with a finger over a dotted guide; tap the right answer from three big buttons. Every page finished earns a star, and all the stars unlock a certificate.

  • Volume 1 (3–5): numbers 1–10, quick look, more or fewer, make 10, autumn scene
  • Volume 2 (4–5): sort and count, tally chart, one more one less, number bonds, doubles
  • Volume 3 (5–6): 11–20 with two ten frames, number lines, count on and back, tens and ones
Odd One Out Reasoning Volume 1 coverInteractive
Ages 4–11

Odd One Out Reasoning Volumes 1, 2 and 3 — every puzzle, on screen

Five pictures in a row; tap the one that breaks the rule. A wrong tap says that picture still matches the others and sends you back to look again; a right tap tells you why it is different ("it faces the other way", "a mirror image — the others are only turned"). Six levels per volume, a try-it-first example, first-try scores and a certificate.

  • Volume 1 (4–7): different picture, big and small, which way, small details, counting, shape rules
  • Volume 2 (6–9): shape families at any size or turn, turned or flipped, hidden numbers, shading and position, shapes inside shapes, symmetry — with the What is symmetry? page
  • Volume 3 (8–11): 240 non-verbal questions in 11+ style, four options A–D, with rules Volume 2 never uses — arrows and corners, count the lines, dot in the overlap, stripes and sides, corner to corner, cut into parts, black and white dots, dots and sides — with worked examples for every family
Mirror Drawing Volume 1 coverInteractive
Ages 4–9

Mirror Drawing Volume 1 — draw the other half

Every picture from the printed book. Join dots to finish 12 mirror pictures, checked line by line; colour mirror squares to finish 8 pixel pictures; and draw 18 curved pictures with a finger, then press Check to see how close your half is. Peek shows the answer for a moment. Plus the original sheets, a letters symmetry hunt, secret mirror writing and a magic mirror pad that draws both halves at once.

  • 12 dot-to-dot and 8 colour-the-mirror pictures for younger children
  • 12 picture mirrors and 6 top-to-bottom mirrors with automatic checking
  • Lesson with a practice picture, magic mirror pad, star tracker and certificate — 45 screens
Tangram Puzzles Volume 1 coverInteractive
Ages 5–10

Tangram Puzzles Volumes 1 and 2 — play online

Both books page by page, as interactive editions: meet the pieces, a worked example, then one drag-and-drop puzzle per page — slide the seven pieces onto the shape, tap to turn them, flip the parallelogram. Easy puzzles show every line, Medium shows the two big triangles, Hard is the silhouette only; Hint, Peek and Place-a-piece help when stuck, and design pads let children make their own pictures. Volume 2 (ages 6–10) adds 24 new pictures — animals, things, letters and numbers. Every page marks itself and keeps its star.

  • Works with a finger on a tablet or phone
  • Hints one piece at a time when stuck
  • Star tracker and certificate in every volume
  • Three puzzles free; all 42 with the Family plan
Dots Drawing Activities Volume 1 coverInteractive
Ages 4–10

Dots Drawing Activities Volumes 1 and 2 — draw online

Dot-to-dot drawing with no ruler needed: tap a dot, tap the next, and the line appears. Volume 1 (ages 4–7) has 72 designs to copy on square grids from 3 × 3 to 10 × 10 — letters, houses, rockets and symmetrical patterns — plus mirror designs to finish, secret-code designs (join A2 to D2 to C1…) and free grids. Volume 2 (ages 6–10) moves to circles of dots: copy stars, suns and flowers, then follow rules like "join every 5th dot" and count how many shapes you get, up to the 45-line mystic rose. A wrong line turns red, Hint draws one line, Peek shows the design faintly, and every page keeps its star.

  • Works with a finger on a tablet or phone
  • Counter shows how many lines are right
  • Star tracker and certificate in every volume
  • First chapter free; everything with the Family plan
Count & Sort Scenes Volume 1 coverInteractive
Ages 6–9

Count & Sort Scenes Volumes 1, 2 and 3 — interactive editions

Busy scenes on screen: tap each picture as you count it and a number appears, so nothing is counted twice. Build tally marks with a tap, colour block graphs square by square, tap rings to count in 2s, 5s and 10s, and answer on a big keypad. Pictograms and bar charts mark themselves. Same pages as the print books, with a star for every page.

  • Volume 1 (6–7): scenes to 20, compare and add, tally marks, block graphs — 29 screens
  • Volume 2 (7–8): count in 2s, 5s and 10s, tallies to 40, graphs where one square is 2 — 33 screens
  • Volume 3 (8–9): tens and ones to 100, pictograms with a key, read and make bar charts — 33 screens
Non-Verbal Analytical Reasoning Easy coverInteractive
Ages 6–11

Non-Verbal Analytical Reasoning Easy, Medium and Advanced — count online

How many triangles are in this figure? Tap A, B, C or D — then tap Show me how and watch the figure count itself: overlapping shapes get numbered in order; hidden squares and triangles light up size by size, 1-piece, 2-piece, 3-piece, with the sum written out. Each level opens with how-it-works pages (count in order, look-alikes, hidden shapes by size, straight lines) and worked examples, then 32 pages of six questions. Easy is plain figures, Medium adds overlap and turned shapes, Advanced adds look-alike distractors and 11+ size line figures. 576 questions in all.

  • Works with a finger on a tablet or phone
  • Every answer counted out on the figure
  • First-try score, star tracker and certificate
  • First chapter free; everything with the Family plan
Left Meets Right coverInteractive
Ages 4–8

Left Meets Right — bilateral coordination, on screen

Both hands, both sides of the brain. On a tablet the two-hands pages are real multi-touch: a finger of each hand draws both mirrored shapes at the same time (on a computer a mirror pen plays the other hand). Lazy 8s and loops are traced with one hand, then the other; cross-the-middle pairs are tapped across the red line; mirror pictures are drawn with a finger and checked; rhythm pages take the big blue and red buttons — or the F and J keys, one for each hand. Every activity has a ▶ Show me demo, and the warm-up cards have animated figures doing the moves.

  • 46 on-screen activities: 8 warm-ups, 12 two-hands pages, 6 trace, 3 cross-the-middle, 6 mirror pictures, 4 rhythm, 7 brain games
  • Brain games with a stopwatch and best time: colour words, LEFT/RIGHT, arrows, whose hand?, M or W
  • Star tracker and Left Meets Right Champion certificate — 43 screens
Draw & Colour Shapes Volume 1 coverInteractive
Ages 4–8

Draw & Colour Shapes Volumes 1, 2 and 3 — build on screen

Every picture from the printed books, on screen. Look and count: tap each shape as you count it, then tap the number, and the page marks it. Draw it: a shape studio where children add circles, squares, arches and more, drag them into place, resize, turn and colour them. Stuck? Show me how builds the picture big shapes first, and a faint guide helps little ones place the shapes. Drawing tips, a step-by-step example from the book, shape-builder puzzles and a design pad.

  • Volume 1 (4–6): the book's 30 pictures to count and draw, plus 10 shape-builder puzzles — 47 screens
  • Volume 2 (5–7): the book's 30 animal and object pictures, plus 10 shape-builder puzzles — 47 screens
  • Volume 3 (6–8): the book's 42 castles and buildings, plus 10 shape-builder puzzles — 59 screens
Non-Verbal Puzzle Completion Volume 1 coverInteractive
Ages 6–11

Non-Verbal Puzzle Completion Volumes 1, 2 and 3 — play online

A picture cut into squares, one (or two) missing, four pieces to choose from. Tap a piece and it drops into the gap; a wrong one tells you which trick it is — flipped, turned, upside down, shifted, or a real piece from the wrong square. Every volume opens with two how-it-works pages (match the red edge dots; the five tricks) and a worked example, then learning pages that keep the dots on, practice pages without them, and a challenge level. Volume 1 is 3 × 3 pictures, Volume 2 moves to 4 × 4 and abstract designs, Volume 3 has two gaps and pairs of pieces. 416 puzzles in all, each with a reason.

  • Works with a finger on a tablet or phone
  • First-try score on every page
  • Star tracker and certificate in every volume
  • First chapter free; everything with the Family plan
Shapes Counting Activities Volume 1 coverInteractive
Ages 4–9

Shapes Counting Activities Volumes 1 and 2 — count on screen

Tap each shape as you count it and a numbered dot appears, so nothing gets counted twice; tap a dot to take it back. Then type the number — the page marks it. Volume 1 is the printed book's 240 boxes; Volume 2 is the printed book's 98 boxes with a worked example before each new kind.

  • Volume 1 (4–7): count all the shapes, then count each kind — from 2 shapes up to 80
  • Volume 2 (6–9): count each shape, find a shape at any size or turn, hidden shapes, sides and corners, and shape graphs that fill in as you type
Pencil Path Puzzles Volume 1 coverInteractive
Ages 6–11

Pencil Path Puzzles Volumes 1 and 2 — draw every line in one go

Tap a dot, then tap the lines one after another: each one colours in as it is drawn, Undo takes back a step, and the page tells you when you're stuck. Hint rings the odd dots, an Impossible! button lets children prove a puzzle can't be done, and every puzzle is the same as in the printed book. Volume 2 adds four new kinds of puzzle, a "How to play" guide on every page, a Show me how button that demonstrates the method and the first moves, and worked examples that play step by step.

  • Volume 1 (6–11): 90 picture puzzles in 5 levels, the odd-dot secret, the Königsberg bridges, make-your-own pad — 22 screens
  • Volume 2 (7–11): round trips, story maps with named places, fix it (add a line or go over one twice), dot hopper (visit every dot once) and a grand challenge — 64 puzzles, 19 screens
  • Star tracker and certificate in every volume
Tessellation Activity Book Volume 1 coverInteractive
Ages 5–10

Tessellation Activity Books Volumes 1 and 2 — colour on screen

Pick a colour and tap a shape to fill it. Volume 1 is the printed book's 119 strips to continue and colour. Volume 2 marks itself: continue-the-tessellation strips check every tile against the rule, "does it tessellate?" explains each shape, spot-the-mistake tiles, slide/turn/flip, corner angles, finger-drawing design pads and the fewest-colours challenge.

  • Volume 1 (5–8): 30 sheets, 119 strips — tap to colour, every white shape to fill
  • Volume 2 (7–10): 8 continue pages, does it tessellate?, corners and full turns, spot the mistake, slide-turn-flip, 2 design pads, 4 colour challenges — the print book's activities
Verbal Reasoning Volume 2 coverInteractive
Ages 8–11

Verbal Reasoning Volumes 1 and 2 — interactive editions

Every question from the printed books, marked as you type or tap. Each question type opens with three worked examples that play step by step, a Your turn question, and a Hint button that walks through the method one step at a time. Practice banks give fresh questions every round.

  • Volume 1 (8–9): 15 question types, 237 book questions, a practice bank for every type and mixed practice — 64 screens
  • Volume 2 (9–11, 11+ level): 17 question types, 268 book questions, practice banks and two timed 20-minute tests — 75 screens
  • First-try scores, best scores and a certificate in every volume
Rosette Patterns Volume 1 coverInteractive
Ages 6–11

Rosette Patterns Volumes 1 and 2 — rosettes and pinwheels, no compass needed

Tap a spoke and the shape appears there, already the right size, so the child does the turning, the counting and the colouring. Volume 1 builds all 14 rosettes of the printed book step by step, then traces them with a finger, finishes half-drawn designs and copies colour schemes — every step marked. Volume 2 asks which part of each shape was kept, then lets the child drag two handles round a shape to design their own pinwheel, name it and colour it; the real wheel-and-ring curves count their points by tapping and the common-factor challenge marks every prediction.

  • Volume 1 (6–10): what is a rosette, worked example, 14 build pages (360° ÷ n, tap the spokes, colour), 2 trace, 2 missing-half, 3 colour, 2 design pages
  • Volume 2 (7–11): 12 learning models (96 which-part questions), 12 working models with drag handles, 12 wheel-and-ring curves, 10-row predict-the-points challenge, design pad
Brain Games coverInteractive
Ages 5–9

Brain Games — Think Fast! — race your own best time

RED written in green: tap the colour, not the word. Every game asks the brain to stop an automatic answer — reading, counting, copying what it sees — and the clock starts on the first tap. Mistakes are counted, not punished; the best time is saved on every page so children come back to beat it. Two-button games take the F and J keys, one for each hand.

  • 33 timed games: colour words in four levels, truthful-word hunts, eight how-many counting hunts, LEFT/RIGHT in the wrong colour, arrows that lie, whose hand?, M or W and b or d, UP/DOWN, count the digits, BIG/small, day and night, say the shape, opposites
  • Stopwatch, mistake count and best time on every game
  • Brain Games Champion certificate — 35 screens
Shapes Variation Activities Volume 1 coverInteractive
Ages 6–11

Shapes Variation Activities Volumes 1, 2 and 3 — one shape, one turning point, endless designs

Every sheet of the printed books. On the learning model the turning point has been rubbed out of all 11 designs: tap where it is and the page tells you at once. On the working model the sheet's own shape is drawn 3, 4, 5 or 6 times round a red dot you drag — into the middle, to the edge, outside — and a new design appears as you move it. Colour it, name your best one.

  • Volume 1 (6–9): 36 sheets — circles, ovals, triangles, squares and rectangles
  • Volume 2 (7–10): 40 sheets — rectangles, pentagons, hexagons, heptagons, octagons and nonagons
  • Volume 3 (8–11): 40 sheets — angles, open shapes and curves
Maths Practice Volume 2 coverInteractive
Ages 9–11

Maths Practice Volumes 1 and 2 — interactive editions

Every question from the printed books, GL-style with five options. Each topic opens with three worked examples that play step by step, diagrams included. The Hint button shows the working for that exact question, one step at a time, and practice banks give 40 fresh questions per topic.

  • Volume 1 (9–10, Year 5): 12 topics, 192 book questions, practice banks and mixed practice — 52 screens
  • Volume 2 (10–11, 11+ level): 13 topics, 208 book questions, practice banks and two timed 25-minute tests — 59 screens
  • First-try scores, best scores and a certificate in every volume
Fractions, Decimals & Percentages Volume 1 cover🎬 Animated
Ages 5–13

Fractions, Decimals & Percentages Volumes 1, 2 and 3 — learn visually, think mentally, calculate smartly

One idea in three forms: ¾ is 0.75 is 75%. Every chapter opens with a picture — a fraction circle, a bar, a number line or a 10 × 10 grid — and a worked example before the first question. Shade the fraction yourself, compare two bars side by side, and see the short cut explained whenever an answer is wrong. Conventional methods are taught alongside Vedic-inspired mental strategies.

  • Volume 1 (5–7): First Steps — equal parts, halves, quarters, tenths and 50% · 180 questions
  • Volume 2 (8–10): Building Skills — equivalent fractions, lowest common multiple, decimals and percentages of amounts, with word problems · 278 questions
  • Volume 3 (11–13): Mental Maths Mastery — mixed numbers, cross-multiplying, 17.5% as 10% + 5% + 2.5%, percentage change · 234 questions

Coming soon 6

These interactive editions are on their way. The printed books are already in the store.

Shapes & 3D Art cover
Ages 7–11Shapes & 3D ArtComing soon
3D Reasoning cover
Ages 8–113D Reasoning: Nets, Cubes, Fold & PunchComing soon
3D Pictures cover
Ages 7–113D Pictures: Draw the World in CubesComing soon
Time & Money cover
Ages 5–8Time & Money: Clocks, Coins & ChangeComing soon
Logic Puzzles Volume 1 cover
Ages 7–11Logic Puzzles Volume 1Coming soon
Times Tables Race cover
Ages 6–9Times Tables RaceComing soon