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Interactive books

The same pages as the printed book, but the sums mark themselves, worked examples step through, and progress is saved. Works on a phone, tablet or laptop — nothing to print.

Play now 25

Mental (Vedic) Multiplication Book 1 coverInteractive
Ages 6–10

Mental (Vedic) Multiplication Books 1, 2 and 3 — interactive editions

The whole times-table journey, online. Lessons you step through, 50-question sheets that mark as you type, worked examples with typed carry boxes, "more sums" generators for endless practice, a mixed challenge and a quiz with a certificate in every book.

  • Book 1 (6–8): doubling, then the × 3, × 4 and × 5 tables — 23 screens
  • Book 2 (7–9): × 6 to × 10 with a Vedic trick each, Table Magic and Left to Right — 29 screens
  • Book 3 (8–10): the × 11 trick, teens × teens, base 20, tables 12 to 20, squares and big numbers — 23 screens
Book 1Book 2 · soonBook 3 · soonUnlock all · $14.99/month

First chapter of each book is free; the rest comes with the Family plan.

Mental (Vedic) Subtraction Book 1 coverInteractive
Ages 7–11

Mental (Vedic) Subtraction Books 1 and 2 — interactive editions

One sutra — "all from 9 and the last from 10" — taken from 10 − 3 up to 10,000,000 − 517,559 and change from a £20 note. Every practice page of the printed book is typed on a keypad and marked as you go; seven worked sheets let the child reveal the sutra steps for any sum they are stuck on.

  • 35 practice pages, 593 sums plus an endless near-base generator: complements, subtracting from a base, numbers ending in zero, adding zeros, one less, money, near a base
  • 9 lessons with worked step tables, 7 worked sheets, tracker and certificate — 53 screens
  • Book 2 (ages 8–11): any subtraction in columns with no borrowing — every sum set out as a column stack, a how? button colours each column (10 −, 9 −, take 1 off), 344 sums up to 6 digits plus decimals, money, 39 word problems and endless 4-, 5- and 6-digit generators — 32 screens
Mental (Vedic) Addition Volume 1 coverInteractive
Ages 6–11

Mental (Vedic) Addition Volumes 1 and 2 — interactive editions

Find the tens, then everything gets easy. Every sum from the printed books is typed on a keypad and marked at once, and a how? button shows the Vedic steps — the pair that makes 10, the split, the base, or the left-to-right column totals.

  • Volume 1 (ages 6–8): keywords, pairs to 10, find the tens, next ten, completing tens, bridging, tens and units, adding 10/20/100, left to right — 30 screens, 583 sums
  • Volume 2 (ages 8–11): tens then units, split to make a ten, near a base, several numbers, 3- and 4-digit columns, tricks, make 100, place value, word problems — 30 screens, 549 sums
Let's Count! Volume 1 coverInteractive
Ages 3–6

Let's Count! Volumes 1, 2 and 3 — play on a tablet

The first counting books, made for little fingers: nothing to type. Tap each picture to count it and a number pops up; tap boxes to colour a ten frame; draw the number with a finger over a dotted guide; tap the right answer from three big buttons. Every page finished earns a star, and all the stars unlock a certificate.

  • Volume 1 (3–5): numbers 1–10, quick look, more or fewer, make 10, autumn scene
  • Volume 2 (4–5): sort and count, tally chart, one more one less, number bonds, doubles
  • Volume 3 (5–6): 11–20 with two ten frames, number lines, count on and back, tens and ones
Volume 1Volume 2 · soonVolume 3 · soonUnlock all · $14.99/month
Count & Sort Scenes Volume 1 coverInteractive
Ages 6–9

Count & Sort Scenes Volumes 1, 2 and 3 — interactive editions

Busy scenes on screen: tap each picture as you count it and a number appears, so nothing is counted twice. Build tally marks with a tap, colour block graphs square by square, tap rings to count in 2s, 5s and 10s, and answer on a big keypad. Pictograms and bar charts mark themselves. Same pages as the print books, with a star for every page.

  • Volume 1 (6–7): scenes to 20, compare and add, tally marks, block graphs — 29 screens
  • Volume 2 (7–8): count in 2s, 5s and 10s, tallies to 40, graphs where one square is 2 — 33 screens
  • Volume 3 (8–9): tens and ones to 100, pictograms with a key, read and make bar charts — 33 screens
2x2 Pattern Drawing Volume 1 coverInteractive
Ages 4–7

2x2 Pattern Drawing Volumes 1 and 2 — draw on screen

Look at the solid tile, then copy it by joining dots on the empty frame — tap a dot, tap another, a line appears; tap a line to rub it out. Every pattern is checked line by line ("1 line missing") and, when right, repeated four times so the child sees the whole 2x2 pattern. A dotted trace guide can be switched on for the hard ones. 120 patterns per volume plus a make-your-own page.

  • Volume 1 (4–6): simple figures, the same in every cell or turned a quarter — 20 sets
  • Volume 2 (5–7): longer figures that turn, flip and alternate between two shapes — 20 sets
  • Builds pencil control's partner skills: visual perception and spotting turns and flips
Draw & Colour Shapes Volume 1 coverInteractive
Ages 4–8

Draw & Colour Shapes Volumes 1, 2 and 3 — build on screen

Every picture from the printed books, on screen. Look and count: tap each shape as you count it, then tap the number, and the page marks it. Draw it: a shape studio where children add circles, squares, arches and more, drag them into place, resize, turn and colour them. Stuck? Show me how builds the picture big shapes first, and a faint guide helps little ones place the shapes. Drawing tips, a step-by-step example from the book, shape-builder puzzles and a design pad.

  • Volume 1 (4–6): the book's 30 pictures to count and draw, plus 10 shape-builder puzzles — 47 screens
  • Volume 2 (5–7): the book's 30 animal and object pictures, plus 10 shape-builder puzzles — 47 screens
  • Volume 3 (6–8): the book's 42 castles and buildings, plus 10 shape-builder puzzles — 59 screens
Non-Verbal Image Analysis Volume 1 coverInteractive
Ages 7–11

Non-Verbal Image Analysis Volumes 1, 2 and 3 — practise on screen

180 questions per volume in 30 activities. Tap A, B, C or D: a right answer turns green; a wrong one tells you exactly what gave it away ("the arrowhead is the wrong size", "flipped, not turned") and lets you try again, so the method sticks. Worked examples before each new question type, a strategies page, first-try scores and a certificate.

  • Volume 1 (7–9): two-shape overlaps, 2- and 3-piece jigsaws, mirror images
  • Volume 2 (8–10): three-shape overlaps, 3- and 4-piece jigsaws, mirror images — the print book's questions
  • Volume 3 (9–11): four-shape overlaps, turned pieces, both mirror lines, turn-don't-flip — the print book's questions

Coming next: Subtraction Book 1.

Odd One Out Reasoning Volume 1 coverInteractive
Ages 4–11

Odd One Out Reasoning Volumes 1, 2 and 3 — every puzzle, on screen

Five pictures in a row; tap the one that breaks the rule. A wrong tap says that picture still matches the others and sends you back to look again; a right tap tells you why it is different ("it faces the other way", "a mirror image — the others are only turned"). Six levels per volume, a try-it-first example, first-try scores and a certificate.

  • Volume 1 (4–7): different picture, big and small, which way, small details, counting, shape rules
  • Volume 2 (6–9): shape families at any size or turn, turned or flipped, hidden numbers, shading and position, shapes inside shapes, symmetry — with the What is symmetry? page
  • Volume 3 (8–11): 240 non-verbal questions in 11+ style, four options A–D, with rules Volume 2 never uses — arrows and corners, count the lines, dot in the overlap, stripes and sides, corner to corner, cut into parts, black and white dots, dots and sides — with worked examples for every family
Shapes Counting Activities Volume 1 coverInteractive
Ages 4–9

Shapes Counting Activities Volumes 1 and 2 — count on screen

Tap each shape as you count it and a numbered dot appears, so nothing gets counted twice; tap a dot to take it back. Then type the number — the page marks it. Volume 1 is the printed book's 240 boxes; Volume 2 is the printed book's 98 boxes with a worked example before each new kind.

  • Volume 1 (4–7): count all the shapes, then count each kind — from 2 shapes up to 80
  • Volume 2 (6–9): count each shape, find a shape at any size or turn, hidden shapes, sides and corners, and shape graphs that fill in as you type
Tessellation Activity Book Volume 1 coverInteractive
Ages 5–10

Tessellation Activity Books Volumes 1 and 2 — colour on screen

Pick a colour and tap a shape to fill it. Volume 1 is the printed book's 119 strips to continue and colour. Volume 2 marks itself: continue-the-tessellation strips check every tile against the rule, "does it tessellate?" explains each shape, spot-the-mistake tiles, slide/turn/flip, corner angles, finger-drawing design pads and the fewest-colours challenge.

  • Volume 1 (5–8): 30 sheets, 119 strips — tap to colour, every white shape to fill
  • Volume 2 (7–10): 8 continue pages, does it tessellate?, corners and full turns, spot the mistake, slide-turn-flip, 2 design pads, 4 colour challenges — the print book's activities
Rosette Patterns Volume 1 coverInteractive
Ages 6–11

Rosette Patterns Volumes 1 and 2 — rosettes and pinwheels, no compass needed

Tap a spoke and the shape appears there, already the right size, so the child does the turning, the counting and the colouring. Volume 1 builds all 14 rosettes of the printed book step by step, then traces them with a finger, finishes half-drawn designs and copies colour schemes — every step marked. Volume 2 asks which part of each shape was kept, then lets the child drag two handles round a shape to design their own pinwheel, name it and colour it; the real wheel-and-ring curves count their points by tapping and the common-factor challenge marks every prediction.

  • Volume 1 (6–10): what is a rosette, worked example, 14 build pages (360° ÷ n, tap the spokes, colour), 2 trace, 2 missing-half, 3 colour, 2 design pages
  • Volume 2 (7–11): 12 learning models (96 which-part questions), 12 working models with drag handles, 12 wheel-and-ring curves, 10-row predict-the-points challenge, design pad
Shapes Variation Activities Volume 1 coverInteractive
Ages 6–11

Shapes Variation Activities Volumes 1, 2 and 3 — one shape, one turning point, endless designs

Every sheet of the printed books. On the learning model the turning point has been rubbed out of all 11 designs: tap where it is and the page tells you at once. On the working model the sheet's own shape is drawn 3, 4, 5 or 6 times round a red dot you drag — into the middle, to the edge, outside — and a new design appears as you move it. Colour it, name your best one.

  • Volume 1 (6–9): 36 sheets — circles, ovals, triangles, squares and rectangles
  • Volume 2 (7–10): 40 sheets — rectangles, pentagons, hexagons, heptagons, octagons and nonagons
  • Volume 3 (8–11): 40 sheets — angles, open shapes and curves
260 Pattern Activities Volume 1 coverInteractive
Ages 5–10

Pattern Activities Volumes 1 and 2 — the printed puzzles, marked on screen

Every puzzle from the printed books in the printed order. Tap A, B, C or D and the page says at once whether it is right; counting pages take typed numbers with tap-to-count dots; draw pages let you draw with a finger and then show the book's answer. First-try scores on every page, a tracker and a certificate.

  • Volume 1 (5–8): 52 sheets — count shapes, angles and patterns, find and write, draw the missing sequence, find the missing part, find the missing sequence
  • Volume 2 (7–10): 40 sheets, 240 matrix and sequence puzzles in 11+ style
  • A worked example before every new kind of puzzle — 13 in Volume 1, 8 in Volume 2 — plus puzzle-rules and answer-traps pages
Pattern Colouring Activity Book coverInteractive
Ages 4–8

Pattern Colouring, Pattern Drawing and the Starter Pack — colour and draw on screen

The three pattern activity books with every sheet. Colouring sheets fill a shape with the colour you picked when you tap it — full-page patterns, colour-by-code strips and continue-the-pattern strips. Drawing sheets take finger drawing straight on the strip with a pen palette and rubber: border stripes, what comes next, fill in the blanks, draw to complete.

  • Pattern Colouring Activity Book (4–8): 30 sheets, 93 strips and full-page patterns to tap-colour
  • Pattern Drawing Activity Book (4–7): 30 sheets, 163 strips to draw on
  • Pattern Colouring & Tessellation Starter Pack (5–8): 34 sheets, 121 strips to tap-colour, with the What-is-tessellation page
Pattern ColouringPattern Drawing · soonStarter Pack · soonUnlock all · $14.99/month
Tangram Puzzles Volume 1 coverInteractive
Ages 5–10

Tangram Puzzles Volumes 1 and 2 — play online

Both books page by page, as interactive editions: meet the pieces, a worked example, then one drag-and-drop puzzle per page — slide the seven pieces onto the shape, tap to turn them, flip the parallelogram. Easy puzzles show every line, Medium shows the two big triangles, Hard is the silhouette only; Hint, Peek and Place-a-piece help when stuck, and design pads let children make their own pictures. Volume 2 (ages 6–10) adds 24 new pictures — animals, things, letters and numbers. Every page marks itself and keeps its star.

  • Works with a finger on a tablet or phone
  • Hints one piece at a time when stuck
  • Star tracker and certificate in every volume
  • Three puzzles free; all 42 with the Family plan
Maze Activities Volume 1 coverInteractive
Ages 4–8

Maze Activities Volume 1 — solve with a finger

Every maze from the printed book, on screen. Drag the bee, the mouse or the rocket through the gaps — the walls stop you, sliding back rubs your line out, and reaching the goal shows how many steps you took and whether you found the shortest way. Hint draws the next few steps (and takes you back if you went wrong); New maze makes a fresh one the same size, so practice never runs out.

  • 28 square mazes: Easy, Medium, Hard and Expert — with arrow-key play on a laptop
  • 4 round mazes from the outside to the middle, and 6 tangled-line puzzles with a pen to trace the lines
  • Endless mazes page, how-to-solve lesson with a practice maze, star tracker and certificate — 43 screens
Crosswords Volume 1 coverInteractive
Ages 6–10

Crosswords Volume 1 — type the answers, watch them turn green

Every crossword from the printed book, on screen. Tap a square (tap again to switch across and down) or tap a clue, then type on the big on-screen keyboard or a real one. Each word turns green when it is right and crosses itself off the word bank; Check shows wrong letters in red and Hint fills in one letter.

  • 10 picture crosswords — the picture is the clue — and 10 clue crosswords with a word bank
  • 7 clue-only crosswords (opposites, number words, maths, science, our world) and 4 fit-in puzzles
  • How-to lesson with a mini crossword, star tracker and certificate — 33 screens
Mirror Drawing Volume 1 coverInteractive
Ages 4–9

Mirror Drawing Volume 1 — draw the other half

Every picture from the printed book. Join dots to finish 12 mirror pictures, checked line by line; colour mirror squares to finish 8 pixel pictures; and draw 18 curved pictures with a finger, then press Check to see how close your half is. Peek shows the answer for a moment. Plus the original sheets, a letters symmetry hunt, secret mirror writing and a magic mirror pad that draws both halves at once.

  • 12 dot-to-dot and 8 colour-the-mirror pictures for younger children
  • 12 picture mirrors and 6 top-to-bottom mirrors with automatic checking
  • Lesson with a practice picture, magic mirror pad, star tracker and certificate — 45 screens
Non-Verbal Analytical Reasoning Easy coverInteractive
Ages 6–11

Non-Verbal Analytical Reasoning Easy, Medium and Advanced — count online

How many triangles are in this figure? Tap A, B, C or D — then tap Show me how and watch the figure count itself: overlapping shapes get numbered in order; hidden squares and triangles light up size by size, 1-piece, 2-piece, 3-piece, with the sum written out. Each level opens with how-it-works pages (count in order, look-alikes, hidden shapes by size, straight lines) and worked examples, then 32 pages of six questions. Easy is plain figures, Medium adds overlap and turned shapes, Advanced adds look-alike distractors and 11+ size line figures. 576 questions in all.

  • Works with a finger on a tablet or phone
  • Every answer counted out on the figure
  • First-try score, star tracker and certificate
  • First chapter free; everything with the Family plan
Non-Verbal Puzzle Completion Volume 1 coverInteractive
Ages 6–11

Non-Verbal Puzzle Completion Volumes 1, 2 and 3 — play online

A picture cut into squares, one (or two) missing, four pieces to choose from. Tap a piece and it drops into the gap; a wrong one tells you which trick it is — flipped, turned, upside down, shifted, or a real piece from the wrong square. Every volume opens with two how-it-works pages (match the red edge dots; the five tricks) and a worked example, then learning pages that keep the dots on, practice pages without them, and a challenge level. Volume 1 is 3 × 3 pictures, Volume 2 moves to 4 × 4 and abstract designs, Volume 3 has two gaps and pairs of pieces. 416 puzzles in all, each with a reason.

  • Works with a finger on a tablet or phone
  • First-try score on every page
  • Star tracker and certificate in every volume
  • First chapter free; everything with the Family plan
Dots Drawing Activities Volume 1 coverInteractive
Ages 4–10

Dots Drawing Activities Volumes 1 and 2 — draw online

Dot-to-dot drawing with no ruler needed: tap a dot, tap the next, and the line appears. Volume 1 (ages 4–7) has 72 designs to copy on square grids from 3 × 3 to 10 × 10 — letters, houses, rockets and symmetrical patterns — plus mirror designs to finish, secret-code designs (join A2 to D2 to C1…) and free grids. Volume 2 (ages 6–10) moves to circles of dots: copy stars, suns and flowers, then follow rules like "join every 5th dot" and count how many shapes you get, up to the 45-line mystic rose. A wrong line turns red, Hint draws one line, Peek shows the design faintly, and every page keeps its star.

  • Works with a finger on a tablet or phone
  • Counter shows how many lines are right
  • Star tracker and certificate in every volume
  • First chapter free; everything with the Family plan
Pencil Path Puzzles Volume 1 coverInteractive
Ages 6–11

Pencil Path Puzzles Volumes 1 and 2 — draw every line in one go

Tap a dot, then tap the lines one after another: each one colours in as it is drawn, Undo takes back a step, and the page tells you when you're stuck. Hint rings the odd dots, an Impossible! button lets children prove a puzzle can't be done, and every puzzle is the same as in the printed book. Volume 2 adds four new kinds of puzzle, a "How to play" guide on every page, a Show me how button that demonstrates the method and the first moves, and worked examples that play step by step.

  • Volume 1 (6–11): 90 picture puzzles in 5 levels, the odd-dot secret, the Königsberg bridges, make-your-own pad — 22 screens
  • Volume 2 (7–11): round trips, story maps with named places, fix it (add a line or go over one twice), dot hopper (visit every dot once) and a grand challenge — 64 puzzles, 19 screens
  • Star tracker and certificate in every volume
Verbal Reasoning Volume 2 coverInteractive
Ages 8–11

Verbal Reasoning Volumes 1 and 2 — interactive editions

Every question from the printed books, marked as you type or tap. Each question type opens with three worked examples that play step by step, a Your turn question, and a Hint button that walks through the method one step at a time. Practice banks give fresh questions every round.

  • Volume 1 (8–9): 15 question types, 237 book questions, a practice bank for every type and mixed practice — 64 screens
  • Volume 2 (9–11, 11+ level): 17 question types, 268 book questions, practice banks and two timed 20-minute tests — 75 screens
  • First-try scores, best scores and a certificate in every volume
Maths Practice Volume 2 coverInteractive
Ages 9–11

Maths Practice Volumes 1 and 2 — interactive editions

Every question from the printed books, GL-style with five options. Each topic opens with three worked examples that play step by step, diagrams included. The Hint button shows the working for that exact question, one step at a time, and practice banks give 40 fresh questions per topic.

  • Volume 1 (9–10, Year 5): 12 topics, 192 book questions, practice banks and mixed practice — 52 screens
  • Volume 2 (10–11, 11+ level): 13 topics, 208 book questions, practice banks and two timed 25-minute tests — 59 screens
  • First-try scores, best scores and a certificate in every volume

Coming soon 1

These interactive editions are on their way. The printed books are already in the store.

Vedic Maths Multiplication Volume 1 cover
Ages 7–12Vedic Maths Multiplication Volumes 1, 2 and 3Coming soon